Last Chanceborderlands 2: A Killer Gaming Experience For Mac

2020. 1. 27. 12:04카테고리 없음

Last Chanceborderlands 2: A Killer Gaming Experience For Mac

Borderlands 2 All Skins and Heads for the Siren(Maya). Boards, each typically rewarding the player with. Borderlands 2 stuck on loading screen mac. 'Humorous writing in a game with a serious tone' is the primary reason people pick Borderlands 2 over the competition. Though 'The Last of Us' is probably going to be the next one on our list. I would say its great for gaming. Borderlands 2 features a new visually stunning array of.

Borderlands, Platform(s), October 20, 2009 March 24, 2015 Borderlands is a series of in a setting, created by and published by for multiple platforms. The series consists of three games, each with multiple packs: (2009), (2012) and (by, 2014). A future Borderlands game was announced in January 2015 with no published release date. A has also been released, titled, an episodic graphic adventure game.

The series has received critical acclaim and commercial success for its -driven multiplayer gameplay and its sense of humor. As of August 2015, more than 26 million copies of Borderlands games had been shipped, 13 million of which are of Borderlands 2. A film adaptation of the series is in development. Contents.

Gameplay The three main games in Borderlands are, set in an, with some elements. Players select one of the available characters, representing Vault Hunters that have traveled to the planet Pandora to try to seek its fabled Vault.

Each Vault Hunter has a different and one or more unique abilities. Players then work on completing quests and exploring Pandora while dealing with the violent Pandora wildlife, crazed scavengers that have been stranded on the planet, and various military groups that attempt to stop them. Completing quests and defeating foes earns in-game money and experience, which is used for expanding the player's skill tree. If the player loses their health or falls into bottomless chasms, they at the most recent checkpoint and lose some of their money. The games are divided into several maps, and once players have reached a waypoint station on the map, they can teleport to any other previously visited map. Otherwise, players must reach certain points on the edges of the map to move into a different area.

Some maps allow the player to spawn an armed vehicle to help traverse large maps or to deal with more powerful enemies. A core feature of Borderlands is the loot system, which generates a variety of guns (such as pistols, shotguns, assault rifles, sniper rifles, and rocket launchers), shield generators, grenade modifications, and class modifications. This equipment is randomly dropped by foes, found in containers around Pandora, or obtained as rewards for completing quests. The statistics of the equipment, such as the amount of damage and accuracy for a gun and special elemental attacks, are procedurally generated, and use a loot color-coding system similar to games like to indicate rarity, ranging from white (most common), to purple and orange (most rare and powerful). The first Borderlands is credited by the to have over 17 million different possible guns that could be generated, while the latter games expand further on this. Other facets of the game use a similar procedural system: foes may have unique attributes and more powerful variants, such as creatures that can spit corrosive acid or flame, or scavengers with higher amounts of health and armor. Weapons and other equipment can be sold and bought at various vending machines scattered about the maps; nearly all vending machines include a rare piece of loot that is only available for a limited amount of in-game time, after which the machine's inventory is rotated for a new set of equipment.

Both Borderlands 2 and The Pre-Sequel! Include the use of 'SHIFT codes', which the player can obtain through social media or other promotions, and give players 'golden keys' that can be used once to obtain an item of exceptional quality appropriate for the player's level. As the player levels, the loot drops will become more powerful; at the same time, the enemies that the player faces on the map will increase in level as well. All three games feature a -type replay mode, where they can start with the same character at the same level they completed the game with, and continue to level up the character through the replay up through a fixed level, making the game more difficult. All three games support co-operative play for up to four people; the difficulty of the enemies as well as the quality of the loot drops scales with the number of players. In Borderlands 2 and in the Pre-Sequel, a 'Badass Rank' system was added. By completing certain challenges, such as killing a number of enemies with a specific weapon type, the player would be awarded with Badass points; for every 100 points, they can then redeem these for one of several small buffs to the player's attributes such as gun damage or shield capacity.

Selecting the same buff repeatedly on redemption while using a given character would provide less beneficial rewards. However, these Badass buffs are shared by all characters that the player has, so that if the player starts a new character, they will retain all the existing buffs, and new buffs when the points are redeemed will be more beneficial.

All the games in the series are rendered using a comic book-like approach. Plot Setting The games in Borderlands take place on the planet Pandora in the 29th century. Pandora is believed to be rich with mineral wealth leading several megacorporations to send colony ships there to capitalize on it, but once they arrive, they find little of value outside of undecipherable alien artifacts from a race known as the Eridians, and numerous native lifeforms make it too dangerous. Many of the corporations abandon the planet, leaving behind their workforce, former prisoners coerced into employment, who take over much of the planet as bandits and raiders. However, study of the alien artifacts lead to the discovery of mythical Vaults filled with untold treasure and wealth.

Corporations and military forces return to the planet, along with a number of Vault Hunters who seek to find the vaults themselves. Characters Several characters appear in multiple Borderlands games. The little yellow robot Claptrap (voiced by David Eddings), the de facto mascot for the franchise, has appeared in all games as a (NPC) and in the Pre-Sequel as a playable character. The megalomaniacal CEO of the Hyperion Corporationis first encountered as the principal antagonist of Borderlands 2, while the Pre-Sequel features him as a NPC whose rise to power is assisted by the player.

After his death at the end of Borderlands 2, Jack reappears in Tales from the Borderlands as an AI personality. The enigmatic 'Angel' who guides the players through Borderlands (voiced by Jennifer Green, portrayed in video by Brittani Johnson) is in the sequel revealed to be Jack's daughter.

Also appearing across multiple games are several NPCs who act as vendors and quest-givers. They include the erratic researcher Patricia Tannis , the garage owner and mechanic Scooter (Michael Neumann), the bartender and entrepreneur Mad Moxxi , the 13-year-old demolitions expert Tiny Tina , the gun company founder Mr. Torgue High-Five Flexington (Chris Rager), the gentleman hunter Sir Alistair Hammerlock , the junk dealer Janey Springs (Catherine Moore), the shady surgeon Dr. Zed (Ric Spiegel) and the gun merchant Marcus Kincaid (Bruce DuBose), who also narrates the opening cinematics. In each of the three main games, the player chooses one of several – 'Vault Hunters' drawn to Pandora by the prospect of alien riches – but as the games support up to four-player co-op gameplay, their continuity presents these characters as having witnessed the events of each game together. The player characters of the first Borderlands appear as NPCs in the later games.

They are Roland, a stoic soldier (voiced by Oliver Tull in Borderlands and Markus Lloyd in Borderlands 2), Lilith, a 'Siren' with psychic powers (Colleen Clinkenbeard), Mordecai, a hunter and sniper with a pet bird-of-prey ( / ), and Brick, a strongman brawler (Marcus Mauldlin). The main protagonists of Borderlands 2 are Axton, a renegade soldier , Maya, another Siren (Martha Harms), Salvador , a short-statured and short-tempered 'gunzerker', and Zer0, an enigmatic masked assassin (Michael Turner). Through DLC, two additional characters were added: Gaige, the 'Mechromancer' , a young girl with a flying killer robot, and Krieg , a deranged berserker with a split personality.

All but two of the player characters of the Pre-Sequel appeared in earlier games as NPCs. Athena is a renegade assassin formerly employed by Atlas, and was encountered in a DLC campaign in Borderlands. Nisha Kadam , a bounty hunter and eventually Jack's girlfriend, goes on to be killed by the players in Borderlands 2 – as does Wilhelm , a cyborg mercenary obsessed with. The other two player characters of the Pre-Sequel, available through DLC, are Timothy (Dameon Clarke), a body double of Handsome Jack, and Lady Aurelia Hammerlock (Kenneisha Thompson), Alistair's sister and skilled big game hunter.

Tales from the Borderlands, set at the latest point in the games' continuity, introduces two protagonists: the Hyperion company man Rhys , and the con artist Fiona. Synopsis Shortly after the corporation Dahl leaves the planet at the start of Borderlands, four Vault Hunters arrive to seek out the Vault. They are guided by a mysterious entity, the Guardian Angel, that lives within the planet's communication EchoNet system, to collect pieces of the Vault Key, but warned that the Vault can only be accessed every 200 years, and that time is soon approaching, urging them onward. They eventually complete the Key and locate the Vault, but on opening, it releases a giant monster.

They fight off the monster and push it back into the Vault, which then closes, leaving Pandora safe. In the Pre-Sequel, Jack, a low-level programmer for Hyperion, discovers another Vault on Pandora's moon, Elpis, and hires four more Vault Hunters, including Athena, to seek it in the wake of the first Vault's closure. With the Vault Hunters' help, Jack is able to seize control of Helios, the Hyperion space station in orbit between Pandora and Elpis, and uses its resources to secure the Vault with the help of the Hunters. Inside, there is only a strange artifact in the shape of the Vault symbol, but when Jack touches it, he experiences visions of 'the Warrior's eminent release. Jack starts to go mad with power, and Lilith punches the artifact into his face, disfiguring him forever. Jack assumes his mask, becoming Handsome Jack, and takes over Hyperion as he swear vengeance on the Vault Hunters.

Within Borderlands 2, four new Hunters have arrived to find a new Vault that has been discovered on Pandora, but Handsome Jack uses his vast array of Hyperion resources to try to stop them. The new Hunters are further guided by the Guardian Angel, who is revealed to be Jack's daughter, having dying from excessive psychic powers that she had. Jack had used the Angel to trick the first Vault Hunters to opening the Vault on Pandora to gain access to eridium, a material with untold properties, and these Vault Hunters, now aware of Jack's involvement, also come to the new Hunters' aid. While they find the Vault, Jack arrives and joins them as they open it, and he summons forth the Warrior, another gigantic creature, which he wants to use to control Pandora and beyond.

The Vault Hunters defeat the Warrior and leave Jack to his death before the Vault closes up again. Some time after these events, in Tales of the Borderlands, the absence of Jack's control leaves a power void on both Panadora and Hyperion. A Hyperion lackey, Rhys, and a con artist Fiona get caught up in events over the sale of a fake vault key to Rhys' superior for ten million dollars. They discover that there is another vault, the Vault of the Traveler, controlled by a robot named Gortys.

As they collect the scattered parts of Gortys, Rhys inadvertently downloads a copy of Handsome Jack's personality into his cybernetic mind, and once back on Helios, Jack takes over the entire station. Rhys and Fiona stop Jack, and cause the station to crash into Pandora, wiping out Jack's personality for good. They then help defeat the Traveler, another giant monster, freeing Gortys and leaving the Vault to be explored. Main series Timeline of release years 2009 2010 2011 2012 2013 2014 2015 Borderlands. Main article: Borderlands was released in 2009, and combines traditional first-person shooter gameplay with character-building elements found in, leading Gearbox to call the game a '. Players choose to play as one of four characters: Lilith the Siren, Mordecai the Hunter, Brick the Berserker, and Roland the Soldier. The game awards experience points for enemies killed and objectives completed, as well as encouraging skillful gameplay by granting bonuses to more difficult actions such as headshots.

Earned experience builds toward the threshold of the next level. Leveling up provides the player with additional 'skill points', which are used to select various skills that allow character specialization. In addition to various melee weaponry, the character can wield an array of firearms, grenades, and specialized weaponry, which are to provide a rich variety of loot. The game supports solo play as well as a cooperative mode for up to four players. A mode allows players to replay the game with the same character at a higher difficulty level. The game is set on the planet Pandora, contested by bandits, mercenaries of interstellar corporations, dangerous wildlife and, eventually, eldritch alien abominations.

As a 'Vault Hunter', guided by the mysterious 'Guardian Angel', the player is searching for a fabled vault full of alien loot. Borderlands is characterized by its offbeat humor and a cartoonish, art style. About 4.5 million copies of the game had been sold worldwide by 2011, an unexpected success for Gearbox. Borderlands received positive reviews, with an aggregate score of 81 to 86, depending on the platform.

It was complemented by four DLC packs: The Zombie Island of Dr. Ned, Mad Moxxi's Underdome Riot, The Secret Armory of General Knoxx, and Claptrap's New Robot Revolution.

Borderlands 2. Main article: The sequel to Borderlands, released in 2012, picked up the setting and gameplay mechanics of its predecessor. Again, players control one of four (or, with DLC, six) Vault Hunters, while the four player characters of the original game re-appear as.

The story, written by, focuses on the players' struggle with, the megalomaniacal CEO of the Hyperion corporation, who seeks control of Pandora's mineral riches and alien artifacts. Gearbox released four DLC campaigns that continue the main game's story ( Captain Scarlett and Her Pirate's Booty, Mr. Torgue's Campaign of Carnage, Sir Hammerlock's Big Game Hunt and Tiny Tina's Assault on Dragon Keep). In addition, several DLC packs introducing two new player characters, more character development possibilities and quests have been released. Even more so than the first game, Borderlands 2 was an unexpected critical and commercial success.

It was one of the best-selling games of 2012, and has become the best-selling game in the history of its publisher, with 8.5 million copies sold by February 2014. The game received aggregate scores of 89 to 91, depending on the platform. A port of Borderlands 2 for the handheld was released in 2014, offering the full game and some of its DLC, but limited to two-person multiplayer. Borderlands: The Pre-Sequel! Main article: Announced in April 2014, Borderlands: The Pre-Sequel!

Was developed by and released for PS3, Xbox 360 and Windows PC in October 2014, as well as for Mac OS later in 2014. It is set on Elpis, the moon of Pandora, and its story – occurring between the events of the first two games – covers the rise of Handsome Jack to power. The game features four of Jack's henchmen as playable characters: Athena the Gladiator, Wilhelm the Enforcer, Nisha the Lawbringer and the robot Claptrap, 'the Fragtrap'.

Chanceborderlands

Jack's body double Timothy Lawrence and Sir Hammerlock's sister Aurelia were added later as DLC player characters. New game mechanics include the use of oxygen tanks and a boost jump. The game was re-released in 2015 as part of, a compilation and port of Borderlands 2 and The Pre-Sequel! For PlayStation 4 and Xbox One.

Future Borderlands game In February 2014, Gearbox CEO Randy Pitchford stated that the studio was not yet working on a third installment in the franchise, stating that it would have to be 'massive', but 'we don't know what that is yet. We can imagine what it must achieve, but we don't know what it is yet.' However, at a panel during in January 2015, Pitchford announced that the studio was preparing to begin work on a new Borderlands game—which he described as 'the big one', and began to offer a number of new staff openings related to the game. The game will be developed specifically for such as. Pitchford confirmed at the April 2016 PAX East convention that a Borderlands sequel will be Gearbox's next game after, though are not sure if this will be called Borderlands 3. Battleborn 's art director Scott Kester will be doing the same for this title, with a story written by (who provides the voice of Scooter), and directed by Randy Varnell. In April 2015, the creator and franchise director of the Borderlands series, Matt Armstrong, left Gearbox Software.

During the 2017, Pitchford presented a Borderlands 3 based on. Spin-off games Borderlands Legends To coincide with the release of Borderlands 2, the spin-off game Borderlands Legends was released on 31 October 2012 for iOS devices.

It is more of a strategy game than a RPG and is played from a top-down perspective with players controlling all four Vault hunters from Borderlands. The game received mixed reviews and an aggregate score of 52 out of 100.

Gave the game a review score of 6.5/10 saying that the game was 'a good idea dragged down by its inconsistent execution and lack of content.' Tales from the Borderlands. Main article: Tales from the Borderlands is a more narrative- and character-driven, episodic game developed by with collaboration from Gearbox Software, featuring returning and new characters from the Borderlands games. Its five episodes were published between November 2014 to October 2015 for multiple platforms. The game follows two protagonists, the Fiona and the Hyperion company man Rhys, as they the plot of the game. Telltale Games aimed to incorporate two characteristics of the Borderlands series, gunplay and offbeat humor, into Tales from the Borderlands.

Borderlands Online Borderlands Online was to be a China-exclusive online shooter game for PC and mobile devices, developed by and, and published and operated. It was slated to be released in 2015, but was cancelled in November 2015 when 2K China was closed because of profitability concerns. Other media Soundtracks The soundtrack for Borderlands, written by, Raison Varner, and Sascha Dikiciyan , was published as Borderlands: Original Soundtrack in 2009, featuring 27 tracks. The soundtrack for the sequel, by the same composers, was published as Borderlands 2: Original Soundtrack in 2012, featuring 23 tracks.

Soundtrack albums for several DLC campaigns were released separately. Comic series Four issues of a comic miniseries, Borderlands: Origins, were published in print and digitally in November 2012. The series was written by Mikey Neumann and the artist Agustin Padilla, published. It tells the story of how the original four Vault Hunters came to be together at the beginning of Borderlands, filling in their backstory and setting up the events of both games.

Those are the titles:. Borderlands: Origins Roland.

Borderlands: Origins Lilith. Borderlands: Origins Mordecai. Borderlands: Origins Brick. Borderlands: Origins Collected Edition A second series, Borderlands: Fall of Fyrestone, also by Neumann and Padilla, was published in eight issues between July 2014 and April 2015. It followed the events of the first Borderlands game. Borderlands: Fall of Fyrestone #1 (July 2014). Borderlands: Fall of Fyrestone #2 (August 2014).

Borderlands: Fall of Fyrestone #3 (October 2014). Borderlands: Fall of Fyrestone #4 (November 2014). Borderlands: Fall of Fyrestone #5 Tannis & The Vault Part 1 (December 2014). Borderlands: Fall of Fyrestone #6 Tannis & The Vault Part 2 (January 2015).

Experience

Borderlands: Fall of Fyrestone #7 Tannis & The Vault Part 3 (March 2015). Borderlands: Fall of Fyrestone #8 Tannis & The Vault Part 4 (April 2015) A video game art book, The Art of Borderlands 2, is available. Novels Pocket Books published three Borderlands novels by, covering Roland and Mordecai's origins and their adventures after the events of Borderlands:. Borderlands: The Fallen (22 November 2011),.

Borderlands: Unconquered (25 September 2012),. Borderlands: Gunsight (1 October 2013), Film A film adaptation of Borderlands is being developed as a by as of April 2016, with and Ari Arad producing. A May 2015 media report summarized the premise of the film as follows: 'When a nearby star's gravitational pull unearths horrifying alien creatures hidden deep below the surface, the surviving colonists retreat to a vault rumored to contain advanced alien technology'. The screenplay will be written by Aaron Berg, and the film is expected to be. References. Matulef, Jeffrey (21 August 2015). Gamer Network.

Retrieved 22 August 2015. Yin-Poole, Wesley (July 16, 2012).

Last Chance Borderlands 2 A Killer Gaming Experience For Mac Download

Retrieved September 15, 2015. Ronaghan, Neal (3 February 2014). Retrieved 15 February 2014. Retrieved 12 May 2014. Retrieved 20 January 2015. Crecente, Brian (14 February 2014). Retrieved 15 February 2014.

Maiberg, Emmanuel (25 January 2015). Retrieved 4 February 2015. Makuch, Eddie (3 February 2015). Retrieved 4 February 2015. Matulef, Jeffrey (April 22, 2016). Retrieved April 22, 2016. Matulef, Jeffrey (2015-04-20).

Retrieved 2015-06-25. Macy, Seth G. Retrieved 2017-03-24. October 31, 2012. Retrieved 15 February 2014. Corriea, Alexa Ray (23 December 2013).

Retrieved 15 February 2014. Farokhmanesh, Megan (7 December 2013). Retrieved 15 February 2014. McElroy, Griffin (8 March 2014). Retrieved 9 March 2014. Jou, Eric (8 December 2014). Retrieved 8 December 2014.

Shanda Interactive Entertainment Ltd. Retrieved 8 December 2014. Weber, Rachel (6 November 2015). Retrieved 6 November 2015. Retrieved 2012-11-19. Owen Good (November 19, 2011), Kotaku, retrieved December 3, 2012. McNary, Dave (August 28, 2015).

Omega Underground. Retrieved 21 May 2015. Ford, Rebecca (April 25, 2016).

Retrieved April 25, 2016.

Let's be frank: Apple's Mac hardware is not well optimized for gaming. Making matters worse, the marketshare gap between Windows and macOS is profound. That said, the iPhone and iPad are gaming powerhouses for the mainstream consumer, and they aren't showing any signs of slowing.

While venues like covering Mac gaming still are about, nobody else really has much to say about the situation. So, let's talk about it. Apple's hardware is great, but not for gaming Looking to hardware, Apple uses integrated graphical chipsets in many of their machines, leaving dedicated GPUs to the most high-end Macs. These machines are primarily geared towards creative professionals, and not gamers, leaving that audience underserved. But, Apple does have a solid workaround for owners of modern machines thanks to the recent macOS 10.13.4 update. Apple's macOS High Sierra 10.13.4 over Thunderbolt 3.

Summarizing the situation, a Mac owner with Thunderbolt 3 can buy an external enclosure, and drop in a graphics card that can be upgraded over time. This comes at a pretty profound price premium, though. With enclosures generally around $300, and a card with any heft hitting $300 and increasing dramatically, doing so is a non-trivial expense in addition to the computer itself. Plus, without hacks, Nvidia card support is non-existent. BootCamp to install Windows on a Mac is workable, but eGPU support in BootCamp doesn't exist without workarounds right now.

So, given Apple's GPU choices, it isn't a great one. Apple jumping into Virtual Reality With the eGPU, comes Apple's first tentative steps into virtual reality. At the 2017 WWDC, while talking about eGPUs, Apple officially added support for VR as well.

HTC Vive now works on macOS and at the same time. This certainly paves the way, especially with an eGPU, for more immersive gaming on the Mac, even if adoption has been tepid to start. Apple has the smallest gaming platform, and the biggest Primarily when it comes to gaming, we think of large role-playing games like 'Skyrim' or first-person shooters like 'Destiny' or 'Halo,', but just counting these this ignores the biggest market for games. So-called 'casual' gamers by far make up the largest sector of those who play, and more often than not they do so on their mobile device., in July 2017, iOS had over 783,000 games available on the App Store.

This is a stunning amount of titles. Apple's for porting over iOS applications to the Mac might be a big deal for gamers. This probably won't help with huge AAA titles, but popular ones such as 'Alto's Adventure,' 'Clash of Clans,' and the like. If this proves to be effective, it could encourage larger-scale mobile developers to give the Mac a second look, at least for more casual titles.

Apple has used this new platform to port a few apps of their own in macOS Mojave; News, Home, Stocks, and Voice Memos. It will become fully available for third-party developers in 2019. 32-bit apps, OpenGL, and Metal Metal 2 also got screen-time at WWDC. Apple, with new titles expected to use Metal 2 as an alternative.

Most games running on macOS already use OpenGL which has caused quite a bit of discontent among developers. Games and graphics-intensive apps that use OpenGL will eventually cease to run as Apple's OS march continues, without maintenance by the developer. This is further complicated by Apple's declaration that 32-bit apps will after macOS Mojave. But, Apple has provided the ability to make apps 64-bit for a decade. So, it's not like this is a big surprise, unless you're a Valve front-end developer apparently.

As of June 13, 2018, the Steam app itself still isn't 64-bit. Mac App Store, and Steam help —but aren't the solution Don't get us wrong. Porting houses and are doing a fantastic job. But, they are only two companies and they are vastly outnumbered by the AAA publishing houses. This all sounds pretty dire. But, popular titles have still shown up on Steam or the Mac App Store. Titles like 'Firewatch' launched on Mac at the same time as other platforms, and 'Civilization 6' was pretty close to day and date.

But, this also exposes some problems. 'Firewatch' launched towards the tail end of 2016 and to this day the Mac App Store is still promoting the game after minor updates. It is a fantastic game, but it shows the lack of other content the Mac App Store has to work with.

Steam, the go-to PC gaming platform, has been available on Mac for years at this point. But, as readers are likely aware, the vast majority of games on it are Windows-only. Looking specifically at the macOS games filter that Steam provides reveals a lot of small titles and new content highlights instead of new, popular games. We saw this lack of availability recently as, which allows you to play powerful desktop games on your iOS/tvOS device using your Mac or Windows PC to do the heavy lifting. As we perused the top games Valve recommended to test, the vast majority were not available on macOS. Valve and Apple have been working together lately, and though from the iOS App Store, they are once more. Even as Apple has made improvements to the platform, and fully embraced gaming on iOS with nods to it on tvOS, it still has not been enough to entice publishers to throw more weight behind the Mac.

In the last several years, very little has changed overall with the lion's share of PC gamers clearly opting for Windows over macOS. We aren't going to claim to be big Mac gamers. We have a few, but the couple of AppleInsider staffers who game have Windows PCs, or consoles —or just play on our iPads or iPhones. Looking to the future, gaming on the Mac overall seems unlikely to get better.

Last Chanceborderlands 2: A Killer Gaming Experience For Mac